Direwolf
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Large Beast, Unaligned
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Armor Class: 14 (natural armor)
Hit Points: 37 (5d10 + 10)
Speed: 50 ft.
Challenge: 1 (200 XP)
Proficiency Bonus: +2
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STR: 17 (+3)
DEX: 15 (+2)
CON: 15 (+2)
INT: 3 (-4)
WIS: 12 (+1)
CHA: 7 (-2)
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Skills: Perception +3, Stealth +4
Senses: Passive Perception 13
Languages: None
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Traits
Keen Hearing and Smell:
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics:
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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Actions
Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.