• Medium Undead, Chaotic Evil

  • Armor Class: 12

    Hit Points: 22 (5d8)

    Speed: 30 ft.

    Challenge: 1 (200 XP)

    Proficiency Bonus: +2

  • STR: 13 (+1)

    DEX: 15 (+2)

    CON: 10 (+0)

    INT: 7 (-2)

    WIS: 10 (+0)

    CHA: 6 (-2)

  • Damage Immunities: Poison

    Condition Immunities: Charmed, Exhaustion, Poisoned

    Senses: Darkvision 60 ft., Passive Perception 10

    Languages: Common

  • Actions

    Bite:

    Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

    Hit: 9 (2d6 + 2) piercing damage.

    Claws:

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

    Hit: 7 (2d4 + 2) slashing damage.

    If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.