Ghoul
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Medium Undead, Chaotic Evil
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Armor Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft.
Challenge: 1 (200 XP)
Proficiency Bonus: +2
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STR: 13 (+1)
DEX: 15 (+2)
CON: 10 (+0)
INT: 7 (-2)
WIS: 10 (+0)
CHA: 6 (-2)
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Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common
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Actions
Bite:
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 9 (2d6 + 2) piercing damage.
Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage.
If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.