• Small Humanoid (Goblinoid), Neutral Evil

  • Armor Class: 15 (leather armor, shield)

    Hit Points: 7 (2d6)

    Speed: 30 ft.

    Challenge: 1/4 (50 XP)

    Proficiency Bonus: +2

  • STR: 8 (-1)

    DEX: 14 (+2)

    CON: 10 (+0)

    INT: 10 (+0)

    WIS: 8 (-1)

    CHA: 8 (-1)

  • Skills: Stealth+6

    Senses: Darkvision 60 ft., Passive Perception 9

    Languages: Common, Goblin

  • Traits

    Nimble Escape.

    The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

  • Actions

    Scimitar.

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

    Hit: 5 (1d6 + 2) slashing damage.

    Shortbow.

    Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.

    Hit: 5 (1d6 + 2) piercing damage.