• Medium Humanoid (Orc), Chaotic Evil

  • Armor Class: 13 (hide armor)

    Hit Points: 15 (2d8 + 6)

    Speed: 30 ft.

    Challenge: 1/2 (100 XP)

    Proficiency Bonus: +2

  • STR: 16 (+3)

    DEX: 12 (+1)

    CON: 16 (+3)

    INT: 7 (-2)

    WIS: 11 (+0)

    CHA: 10 (+0)

  • Skills: Intimidation +2

    Senses: Darkvision 60 ft., Passive Perception 10

    Languages: Common, Orc

  • Traits

    Aggressive.

    As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

  • Actions

    Greataxe.

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

    Hit: 9 (1d12 + 3) slashing damage.

    Javelin.

    Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.

    Hit: 6 (1d6 + 3) piercing damage.