Zombie
-
Medium Undead, Neutral Evil
-
Armor Class: 8
Hit Points: 22 (3d8 + 9)
Speed: 20 ft.
Challenge: 1/4 (50 XP)
Proficiency Bonus: +2
-
STR: 13 (+1)
DEX: 6 (-2)
CON: 16 (+3)
INT: 3 (-4)
WIS: 6 (-2)
CHA: 5 (-3)
-
Saving Throws: WIS +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 8
Languages: understands the languages it knew in life but can't speak
-
Traits
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
-
Actions
Slam.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.