Goblin
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Small Humanoid (Goblinoid), Neutral Evil
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Armor Class: 15 (leather armor, shield)
Hit Points: 7 (2d6)
Speed: 30 ft.
Challenge: 1/4 (50 XP)
Proficiency Bonus: +2
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STR: 8 (-1)
DEX: 14 (+2)
CON: 10 (+0)
INT: 10 (+0)
WIS: 8 (-1)
CHA: 8 (-1)
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Skills: Stealth+6
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Common, Goblin
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Traits
Nimble Escape.
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
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Actions
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.