• Medium Humanoid (Goblinoid), Lawful Evil

  • Armor Class: 18 (chain mail, shield)

    Hit Points: 11 (2d8 + 2)

    Speed: 30 ft.

    Challenge: 1/2 (100 XP)

    Proficiency Bonus: +2

  • STR: 13 (+1)

    DEX: 12 (+1)

    CON: 12 (+1)

    INT: 10 (+0)

    WIS: 10 (+0)

    CHA: 9 (-1)

  • Senses: Darkvision 60 ft., Passive Perception 10

    Languages: Common, Goblin

  • Traits

    Martial Advantage.

    Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

  • Actions

    Longsword.

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

    Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

    Longbow.

    Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.

    Hit: 5 (1d8 + 1) piercing damage.