Hobgoblin
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Medium Humanoid (Goblinoid), Lawful Evil
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Armor Class: 18 (chain mail, shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
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STR: 13 (+1)
DEX: 12 (+1)
CON: 12 (+1)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 9 (-1)
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Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Goblin
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Traits
Martial Advantage.
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
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Actions
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.