Orc
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Medium Humanoid (Orc), Chaotic Evil
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Armor Class: 13 (hide armor)
Hit Points: 15 (2d8 + 6)
Speed: 30 ft.
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
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STR: 16 (+3)
DEX: 12 (+1)
CON: 16 (+3)
INT: 7 (-2)
WIS: 11 (+0)
CHA: 10 (+0)
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Skills: Intimidation +2
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Orc
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Traits
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
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Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (1d12 + 3) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.