• Medium Undead, Neutral Evil

  • Armor Class: 8

    Hit Points: 22 (3d8 + 9)

    Speed: 20 ft.

    Challenge: 1/4 (50 XP)

    Proficiency Bonus: +2

  • STR: 13 (+1)

    DEX: 6 (-2)

    CON: 16 (+3)

    INT: 3 (-4)

    WIS: 6 (-2)

    CHA: 5 (-3)

  • Saving Throws: WIS +0

    Damage Immunities: Poison

    Condition Immunities: Poisoned

    Senses: Darkvision 60 ft., Passive Perception 8

    Languages: understands the languages it knew in life but can't speak

  • Traits

    Undead Fortitude.

    If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

  • Actions

    Slam.

    Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

    Hit: 4 (1d6 + 1) bludgeoning damage.